A tutorial will be posted explaining how to install Unity and use it to package up your custom assets once the game is closer to release. I'm not always great about keeping it up to date, but I do have a Trello where you can see what I'm working on and how far I've gotten.
Patreon support the game. You play the role of a scientist at Rack Laboratories, where you conduct sexual experiments for research and profit!
Gameplay Rack 2's core gameplay is similar in nature to Rack 1. Progression Mechanics Like Rack 1, your laboratory in Rack 2 will begin with only the basics.
Character Customization In addition to custom character support, Rack 2 also features a built-in character creation system that takes advantage of highly modular and highly flexible character elements.
Rack 2 will allow you to customize: Fetishes Rack's gameplay revolves around bondage, sex toys, and fetishy science equipment.
Laboratory Customization Rack 2 will allow you to design your laboratory as you see fit. Chemical Research One of the core progression mechanics of Rack 2 is a new chemical research system.
I am always happy to answer questions on stream, so feel free to swing by any time. I've compiled several of the most commonly-asked questions here, for easy reference.
Rack 2 is a labor of love by me - Fek! I am only able to do what I do because I'm supported by a whole bunch of amazing people like you.
Platforms and Technology Rack 2 is being developed in Unity. I worked with Unreal Engine back in college, and I almost went with that instead, but Unity's community and support pipeline are much more active right now, and my experience with Unreal's asset pipeline wasn't always pleasant.
Rack 2 will be available on Windows, Mac, and Linux, and updates will be released for all three systems simultaneously. So far, development builds have already been tested on all three platforms.
I don't currently have a dedicated testing box for Mac or Linux, which occasionally leads to some hiccups on those platforms, but I intend to get a firsthand test box for each OS once I get to phase four of development so I can ensure that all three platforms work smoothly.
The game will not be available on mobile devices. I have no interest in restricting or redesigning the game's controls to work with a touch interface, and I don't believe I can optimize the game well enough to do everything I want to do at a reasonable speed on mobile.
Release Date, Method, and Monetization Rack 2 does not have a release date or an estimated date of completion.
Rack 1 was developed, on and off, over the course of a year. I expect Rack 2 to take about twice as long. With that said, I don't intend to keep the game bottled up until completion.
I want everyone - especially my Patreon supporters - to begin enjoying the game as soon as I feel that it's ready.
Alternatively, you can grab the latest package immediately on itch. Making furry porn is my full-time job. I have a mortgage, medical bills, and student loans to pay, plus a mouth to feed.
I need money to survive. With that said, Rack 2 will be released for free once it is finished, and I will post free, public development builds all along the way.
They will often be a build or two behind the development builds that Patreon supporters are playing, but you will always eventually get everything for free, even if you don't give me a dime.
If I ever feel the need to generate additional revenue from Rack 2, it will come in the form of completely optional, non-gameplay-impacting reskins of existing content.
Stuff like alternate dildo colors, music packs, or fur patterns to use on your character. Nothing in the world makes me feel more fulfilled or secure than knowing that you enjoy my work enough to give me money voluntarily.
The fact that I get to do this for a living is absolutely fucking unreal, and I try my hardest to never take it granted.
As long as you guys continue to support me through Patreon, I will continue to release everything I do for free. When I'm building a game, I work through 5 phases: Prototyping Make sure the game is actually possible.
Framework Establish boring foundation code for the game. Gameplay Build gameplay mechanics and sex systems In progress. Content Add all the fetishes, species, missions, achievements, etc.
Polish Fix bugs, optimize code, cross-platform support, clean up the UI. Track Record Unless I get hit by a metaphorical bus, I will actually finish this game.
This is not another piece of furry porn vaporware, and I have the track record to prove it. In the very short time I've been participating in the furry community July , I have started three games, and I have finished all three of them: Rack 1 , Midnight Fireworks , and Bedplay.
I prefer not to officially link my old development history to my new furry porn career, but I'm happy to privately share links to some of those games on request.
Before that, you guessed it - I made games. I've been building games since high school. In online poker it covers the various costs of operation such as support, software and personnel.
In traditional brick and mortar casinos it is also used to cover the costs involved with providing a dealer though in many places tips provide the bulk of a dealer's income for the game, support staff from servers to supervisors , use of gaming equipment, and the physical building in which the game takes place.
The rake in live games is generally higher than for online poker. To win when playing in poker games where the house takes a cut, a player must not only beat opponents, but also the financial drain of the rake.
There are several ways for the rake to be taken. Less frequently, rake is a fixed amount no matter what the size of the pot.
A percentage rake is taken directly from the pot. In a live casino, the dealer manually removes chips from the pot while the hand is being played and sets them aside to be dropped into a secure box after completion of the hand.
When playing online, the rake is taken automatically by the game software. Some software shows the rake amount next to a graphical representation of the dealer and takes it incrementally between the rounds of betting, whereas other software programs wait until the entire hand is over and then takes it from the pot total before giving the rest to the winner of the hand.
This is the prevalent method of collecting rake in online poker. The fee is placed on the dealer button each hand by the player in that position, and taken in by the dealer before any cards are dealt.
Time collection also "timed rake" or "table charge" is a set fee collected typically every half-hour during the game. This form of rake is collected in one of two ways:.
The above examples are used in ring games , also known as cash games. The rake for participation in poker tournaments is collected as an entrance fee.
Some online cardrooms charge a monthly subscription fee, and then do not rake individual pots or tournaments. Some online poker websites have done away with the rake altogether.
These "rake free" poker rooms generate revenue by increasing traffic to the company's other profitable businesses such as a casino or sportsbook or by charging monthly membership or deposit fees.
Some sites are only completely rake-free for frequent players, while offering reduced rake instead for other customers. Due to high fixed costs of operating a poker room, such as marketing , few online poker rooms have been successful in offering rake-free game, often going bankrupt or sustaining themselves by exploiting loopholes in offshore jurisdictions to refuse to honor players' cash withdrawals.
However, some financially sound poker rooms have on occasion offered rake-free games to entice new sign-ups or to encourage players to try out new game formats.
Rakeback is a player rewards method that began in , whereby some online poker sites or their affiliate partners return part of the rake or tournament entries a player pays as an incentive for them to continue playing on that site .
Rakeback in cash games can be calculated using two different methods: The dealt method awards the same amount of rakeback to each player dealt into a hand, and the contributed method rewards players based on their actual contribution to the pot.